Well things creep along awfully slow when you are trying to design something new and different. I am working with Godfrey Bailey and Jose Ramos to try and come up with a compromise to design MTR. Lots of really good ideas to think about from all of us. I also downloaded Inkscape to see if I could make some counters. Man computers can be awesome however learning all the functions and commands in Inkscape is very time consuming. I am trying to work out a scenario for the raid on Zeebrugge and test the combat system we are working on.
I think for the most part we have a good concept to work with and we should be able to utilize both board game markers or ship models. I also am working on the Historical Board concept as well. I never dreamed trying to design a new game would be so much work. To top it off my youngest son just purchased a 1973 Chevrolet Nova S.S. to restore yesterday. So guess what? I now have another project to deal with which means the man cave will experience stored car parts for the next two or more years.
The best part is once both of my boys move out I'll know they will be able to work on cars and do their own repairs which will save them tons of cash. Also when I get older guess where I will take my car to get fixed? There is a method to my madness.
As I research the Zeebrugge raid, there is definitely a lot going on and some excellent opportunities for sea and land battles to work out and play. It should be an all around good campaign to fight out. Biggest issue right now is working out some "Fog of War" regarding the solo aspect to the game. I want to take a bit of the generalship away from the solitaire player, while putting a bit of programming into the game so it doesn't get boring. Surprises are a good thing!
Stay solo... Jeff